10 Reasons Why World of Warcraft Sucks

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I’ve been playing World of Warcraft for about three years. In that time period, I’ve leveled the following characters:

Alliance:

* 70 Gnome warlock
* 70 Night Elf druid
* 61 Human mage
* 53 Gnome rogue
* 28 Human mage (twink)
* 34 Dwarf hunter
* 32 Dwarf priest

Horde:

* 62 Undead priest
* 13 Tauren druid
* 11 Undead mage
* 27 Troll hunter

I’ve seen quite a lot of what the game has to offer, but I think that Blizzard’s masterful MMORPG (Massively Multiplayer Online Role Playing Game) is in big trouble and needs to be fixed. Here are ten reasons why World of Warcraft sucks and what Blizzard needs to do immediately to fix the game and save it from losing customers.

#10 PVE Attunement Sucks!
Who came up with the brilliant idea that players should have to become “attuned” to go into an instance? Talk about a lame time-sink! Instead of making these silly pre-conditions for entry into an instance, why doesn’t Blizzard actually come up with more interesting PVE (Player versus Environment) content?

Personally I wrote Karazhan off a while ago because I just didn’t want to spend the time getting attuned for it. It was far more fun to just PVP (Player versus Player) and skip all of the garbage PVE requirements. I don’t know why Blizzard thinks that anybody wants to spend time getting “attuned” before going into an instance. Instances are boring enough but now there has to be some convoluted bunch of quests that have to be done first? No thanks, I’ll pass.

And yes, I know Blizzard tweaked this requirement in patch 2.4 because so many people aren’t bothering with Kara and other instances but it ought to just be removed altogether.

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